The Studio
Gimblewick Games
We create worlds where games live. Gimblewick Games makes tabletop games rich in humor, character, and experience -- games worth playing not just once, but again and again.
Our Mission
Games worth playing
We believe the reason people play games isn't just the game. It's the entire experience. It's the memorable moments that bring us to the tabletop time and time again. It's the story that everyone at the table still talks about.
Rules create conditions. Characters, lore, and the story within the game are keys to to the experience. And the experience is the point. At Gimblewick Games, we build worlds rich enough that people want to come back. Not because they haven't mastered the mechanics yet. Because the world is worth living in a little longer.
Design Principle
Clever Mechanics
Systems that reward thinking without punishing creativity. Every rule should feel earned, not arbitrary.
Design Principle
Strong Theme
Every game has a world you want to live in — even if it's haunted. Theme and mechanics should be inseparable.
Design Principle
A Sense of Humor
Tabletop games are social. They should be fun to say out loud. If you aren't laughing, thinking, or possibly even crying about it, it isn't working.
in development - Available for playtesting
Our Flagship Title
Phantomonium
A competitive card game for 2–4 players about ghost operatives, haunted real estate, and the crushing weight of supernatural bureaucracy. Coming soon to tabletop retailers everywhere.
Game Specifications
operatives
2 to 4 operatives
duration
30-40 minutes
minimum operator age
10 and up
threat level
Light to Mid-weight
Publisher
Gimblewick Games / Wolfhouse Creative LLC