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The Studio

Gimblewick Games

We create worlds where games live. Gimblewick Games makes tabletop games rich in humor, character, and experience -- games worth playing not just once, but again and again.

Gimblewick Games

Our Mission

Games worth playing

We believe the reason people play games isn't just the game. It's the entire experience. It's the memorable moments that bring us to the tabletop time and time again. It's the story that everyone at the table still talks about.

Rules create conditions. Characters, lore, and the story within the game are keys to to the experience. And the experience is the point. At Gimblewick Games, we build worlds rich enough that people want to come back. Not because they haven't mastered the mechanics yet. Because the world is worth living in a little longer.

Design Principle

Clever Mechanics

Systems that reward thinking without punishing creativity. Every rule should feel earned, not arbitrary.

Design Principle

Strong Theme

Every game has a world you want to live in — even if it's haunted. Theme and mechanics should be inseparable.

Design Principle

A Sense of Humor

Tabletop games are social. They should be fun to say out loud. If you aren't laughing, thinking, or possibly even crying about it, it isn't working.

in development - Available for playtesting

Our Flagship Title

Phantomonium

A competitive card game for 2–4 players about ghost operatives, haunted real estate, and the crushing weight of supernatural bureaucracy. Coming soon to tabletop retailers everywhere.

Card Game2–4 PlayersStrategyAges 12+

Game Specifications

operatives

2 to 4 operatives

duration

30-40 minutes

minimum operator age

10 and up

threat level

Light to Mid-weight

Publisher

Gimblewick Games / Wolfhouse Creative LLC